I grew up in Scotland making classical music from the age of 13; self-taught and obsessive about it in the way most kids aren't. By 15 that had shifted into something heavier and more experimental, and by 17 I was working with a collective across LA and Chicago producing trap metal and experimental music on tour.

At 19 I went to Glasgow to study Aeronautical Engineering. COVID hit almost immediately and somewhere in that period of everything stopping, I realised I was studying the wrong thing. I left, worked full time for a while, kept making music, and started paying attention to what actually held my interest; which turned out to be systems. How things are built, how they connect, how they scale.

That led me to game design at Abertay University with a focus on audio systems, which clicked immediately. It sits at the intersection of everything I'd been doing without realising it: technical precision, creative problem solving, and building modular systems that behave predictably under pressure. From there I got into AI infrastructure, local LLMs, RAG pipelines, and the DevOps layer that ties it all together.

I'm currently in my final year, a recipient of the Saltire Scholarship, and building Atlas Systems as a live record of all of it — the projects, the decisions, and everything in between.

Audio Systems
Unreal Engine 5 MetaSounds Dynamic mix engines FL Studio / REAPER Wavetable synthesis Stem architecture
AI Infrastructure
Local LLMs (Ollama) RAG pipelines Open WebUI Docker WSL2 / Ubuntu Workbot engineering
Infrastructure
Cloudflare Pages GitHub Actions Python / JavaScript C++ Static site architecture AWS (in progress)
Currently
Final year
University
Abertay University
Scholarship
Saltire Scholar
Building
Pillar 2 — GitHub